Scripting Language:

what it does:
– setups everything needed in regards to adding a new weapon in a FPS type of game

how it does:
– creates the weapon project ( Softimage)
– creates the folder structure for the weapon: the one for the weapon rig, the one for the 1st person view animation of and the one of the 3rd person view animation
– adds the weapon to the XML file that keeps the weapon list
– imports all the weapon parts as obj’s and assigns individual shaders per part
– forces a naming convention
– creates the general skeleton for a weapon and skins the dynamic meshes to those

bdWeaponUtils from Bogdan Diaconu on Vimeo.

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