Script Language:

what it does:
– copies mocap data ( imported as fbx file) on rigged characters

how it does:
– opens the fbx file
– cleans up the names
– imports the rigged characters and tries to automatically match up the height of the character
– copies the animation from mocap onto the animation controllers
– removes all the mocap data
– animation now can be tweaked/cleaned/enhanced by the animators
– prepares the file for export

– mocap files were pretty messy, naming wise and structure wise
– a mocap file could have between 1 and 11 players with multiple footballs, the script is handling all the cases
– occasionally the user had to get his/her hands dirty ( like properly naming/duplicating the footballs)

bdFootballUtils from Bogdan Diaconu on Vimeo.

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