Download a copy

Current Address: Villingen Schweningen, Germany

  • Experience
  • 2013, October – Present| Zoobe Messaging Entertainment | Berlin, Germany
    Technical Director for Pipeline:

    – Rigging various biped characters
    – Writing scripting tools to improve the rigging workflow ( PyMel )
    – Animating various characters

    2013, March- 2013, September| Optic Flavor | VS-Villingen, Germany
    Freelance Animator / Technical Animator:

    – Rigging / animating for some pitches.
    2011, September – 2013, February| Acony Games GmbH | VS-Villingen, Germany
    Senior Technical Animator:

    – Creating/managing the animation and rigging tasks.
    – Creating animations for Hedone, an online ‘fps’, rigging realistic human characters and weapons
    – Working with the Unreal Engine 3; creating/managing animation trees, animation sets for the characters and weapons.
    – Creating cinematic sequences in Unreal Editor
    – Python Scripting ( Softimage and Maya)

    2008–2011, September | Acony Games GmbH | VS-Villingen, Germany
    3D Animator:

    – Creating animations for Parabellum, an online ‘fps’.
    – Rigging realistic human characters and weapons
    – Working with the Unreal Engine 3; creating the animation trees, animation sets for the characters and weapons.
    – Creating cinematic sequences in Unreal Editor
    – Python Scripting ( Softimage)

    2006–2007 | Optic Flavor | Bucharest, Romania
    3D animator:

    – Creating animations for commercials.
    – Rigging realistic and cartoony characters ( humanoids and creatures).

    2005–2006 | Dacodac Studio | Bucharest, Romania
    3D Animator:

    – Creating animations for a 3D French TV series called “Adiboo, inside the Human Body”
    – Created an asset management MEL script used to create fast layouts and to properly manage the animation scenes on the next step.

    2002-2005 | Bravo Studios | Bucharest, Romania
    Animation Team Leader:

    – Started as an animator in 2001, evolved to the Team Leader position by 2003
    – As team leader I was in charge of managing a team of 12 people. This included assigning/scheduling the tasks, taking care of them being done on time, supervising the quality of the animation.
    – Worked on Tractor Tom animation series, produced by Contender Entertainment, two series of 26X10 minutes episodes.
    – Other projects included “Brush Head”, a Bafta award winner in 2004, “Toumai, the new ancestor”, a documentary for National Geographic France, “The Fuzz”, fully CGI music clip.
    – MEL Scripting

    2001-2002 | Tiny Creatures | Iasi, Romania
    3D animator:

    – My first job as a 3D animator, acquired after 5 months of training at the same company.
    – I was animating for “Spheriks”, an animated series featuring the official mascots of 2002 FIFA World Cup, produced by Slave Studios UK / FIFA AG
    – Started learning MEL Scripting

  • Education
  • 1995-2001 | Computer Science University | Iasi, Romania
    – Graduated as a Computer Science Engineer

  • Software
  • Maya, 10 years of experience, animation, rigging, MEL/Python Scripting.
    XSI, 4 years of experience, animation, rigging, scripting.
    Unreal Editor, 4 years of experience, animation related knowledge like importing skeletal/static meshes, setting up animation trees, animation sets, creating Physics Assets, creating Morph Sets, creating cinematic sequences
    Adobe Flash, 4 years of experience. Created fully Flash websites. ActionScript 2 knowledge.
    Adobe Dreamweaver, medium knowledge ( created a few websites)
    Adobe Photoshop, medium knowledge

  • Skills
  • Animation – keyframe animation, cleaning motion capture files, using graph editors for manipulating the animation curves, creating looping animations ( both games or as part of a library of motions for animated series), lyp-synch-ing.
    Rigging – wrote a MEL script for generating rigged skeletons based on a custom rig used in one of the companies I worked (Bravo Studios). Good knowledge of human anatomy for creating realistic human characters.
    MEL/Python scripting (Maya, Softimage) – Extensive knowledge of it. Wrote many scripts for speeding various processes ( like rigging) or for assets management.

  • Languages
  • Romanian – Native
    English – Advanced ( living for 5 years abroad )
    German – Basic

    © 2017 Moving Pixels Suffusion theme by Sayontan Sinha