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Current Address: Villingen Schweningen, Germany
Experience
2011, September – present | Acony Games GmbH | VS-Villingen, Germany
Senior Technical Animator:
- Creating/managing the animation and rigging tasks.
- Creating animations for Hedone, an online ‘fps’, rigging realistic human characters and weapons
- Working with the Unreal Engine 3; creating/managing animation trees, animation sets for the characters and weapons.
- Creating cinematic sequences in Unreal Editor
- Python Scripting ( Softimage and Maya)
2008–2011, September | Acony Games GmbH | VS-Villingen, Germany
3D Animator:
- Creating animations for Parabellum, an online ‘fps’.
- Rigging realistic human characters and weapons
- Working with the Unreal Engine 3; creating the animation trees, animation sets for the characters and weapons.
- Creating cinematic sequences in Unreal Editor
- Python Scripting ( Softimage)
2006–2007 | Optic Flavor | Bucharest, Romania
3D animator:
- Creating animations for commercials.
- Rigging realistic and cartoony characters ( humanoids and creatures).
2005–2006 | Dacodac Studio | Bucharest, Romania
3D Animator:
- Creating animations for a 3D French TV series called “Adiboo, inside the Human Body”
- Created an asset management MEL script used to create fast layouts and to properly manage the animation scenes on the next step.
2002-2005 | Bravo Studios | Bucharest, Romania
Animation Team Leader:
- Started as an animator in 2001, evolved to the Team Leader position by 2003
- As team leader I was in charge of managing a team of 12 people. This included assigning/scheduling the tasks, taking care of them being done on time, supervising the quality of the animation.
- Worked on Tractor Tom animation series, produced by Contender Entertainment, two series of 26X10 minutes episodes.
- Other projects included “Brush Head”, a Bafta award winner in 2004, “Toumai, the new ancestor”, a documentary for National Geographic France, “The Fuzz”, fully CGI music clip.
- MEL Scripting
2001-2002 | Tiny Creatures | Iasi, Romania
3D animator:
- My first job as a 3D animator, acquired after 5 months of training at the same company.
- I was animating for “Spheriks”, an animated series featuring the official mascots of 2002 FIFA World Cup, produced by Slave Studios UK / FIFA AG
- Started learning MEL Scripting
Education
1995-2001 | Computer Science University | Iasi, Romania
- Graduated as a Computer Science Engineer
Software
- Maya, 10 years of experience, animation, rigging, MEL/Python Scripting.
- XSI, 4 years of experience, animation, rigging, scripting.
- Unreal Editor, 4 years of experience, animation related knowledge like importing skeletal/static meshes, setting up animation trees, animation sets, creating Physics Assets, creating Morph Sets, creating cinematic sequences
- Adobe Flash, 4 years of experience. Created fully Flash websites. ActionScript 2 knowledge.
- Adobe Dreamweaver, medium knowledge ( created a few websites)
- Adobe Photoshop, medium knowledge
Skills
Animation - keyframe animation, cleaning motion capture files, using graph editors for manipulating the animation curves, creating looping animations ( both games or as part of a library of motions for animated series), lyp-synch-ing.
Rigging – wrote a MEL script for generating rigged skeletons based on a custom rig used in one of the companies I worked (Bravo Studios). Good knowledge of human anatomy for creating realistic human characters.
MEL/Python scripting (Maya, Softimage) – Extensive knowledge of it. Wrote many scripts for speeding various processes ( like rigging) or for assets management.
Languages
Romanian – Native
English – Advanced ( living for 5 years abroad )
German – Basic